Who knows what you'll find?

Friday, October 30, 2015

Custom Model(s)

Earlier this year (or near the summer?) I started to gain interest in making my own models. I enjoyed importing models from other games, but there were some models that were just impossible to make fit. That, and with the possibility of making models by hand just feels awesome. Creating things in general feels awesome!

I started working on Big Boss's Sneaking Suit about... a month ago? Using box modelling, I have the general shape of the whole body planned out. I'm working on the specific details (which are more difficult than one might expect >.>)

There's a bunch of improvements that could be made (for example, it's a damn vest and it shouldn't go around his whole arm, plus his elbows being weird and his leg objects not matching up with his waist which I'll be hiding with a belt :3)

Considering this is my first model, there's a bunch of mistakes... not enough backups, for starters. And the neck, which I forgot to edit before (turbo)smoothing* the model to death. I'll end up deleting the neck and just making the collar by hand anyways, so I'm not too worried about it. I know there's a bunch of inconsistencies with the model (the pecs look off, plus other things), and I've resigned to them looking weird. I want to keep my motivation high, and constantly redoing things doesn't help that - in my case, at least! I'll definitely be revisiting the Sneaking Suit some time in the future. Who knows when that'll be?

Haven't been too motivated to work on it recently, but I think they drive will return as soon as the semester calms down (Thanksgiving Break can't come soon enough), and I know for a fact I'll be plagued by urges to work on other models as well. I personally want to work on MGS3 Big Boss, and MGS1 Solid Snake from the MGS series. As for other series, props and objects are what's my interest. Mostly because humans are so damn complicated. Well, props are too. Just not as complicated as humans...

Oh! Before I forget. I was working on making a custom model for Super Smash Bros Brawl that would be a skin for Marth. It was (insert drumroll)

Leif from Thracia 776. But as you can see, he never really got anywhere. I plan to start him over waaaaay after I'm done with all the previously mentioned models.

So that's pretty much it for this time. Might throw in some other goodies this weekend depending on whether or not I can get Maya to work properly.

*Turbosmoothing - turbosmoothing is... pretty much smoothing the model out. If you look above, you'll see what an un-turbosmooth'ed model looks like (if it's low quality/resolution/poly/etc). Turbosmooth essentially raises the quality/resolution/poly and can lead to a bunch of awesome results and even cool little details if you know how to use it properly - which I obviously don't know how to use. At all.

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