Who knows what you'll find?

Friday, October 30, 2015

Custom Model(s)

Earlier this year (or near the summer?) I started to gain interest in making my own models. I enjoyed importing models from other games, but there were some models that were just impossible to make fit. That, and with the possibility of making models by hand just feels awesome. Creating things in general feels awesome!

I started working on Big Boss's Sneaking Suit about... a month ago? Using box modelling, I have the general shape of the whole body planned out. I'm working on the specific details (which are more difficult than one might expect >.>)

There's a bunch of improvements that could be made (for example, it's a damn vest and it shouldn't go around his whole arm, plus his elbows being weird and his leg objects not matching up with his waist which I'll be hiding with a belt :3)

Considering this is my first model, there's a bunch of mistakes... not enough backups, for starters. And the neck, which I forgot to edit before (turbo)smoothing* the model to death. I'll end up deleting the neck and just making the collar by hand anyways, so I'm not too worried about it. I know there's a bunch of inconsistencies with the model (the pecs look off, plus other things), and I've resigned to them looking weird. I want to keep my motivation high, and constantly redoing things doesn't help that - in my case, at least! I'll definitely be revisiting the Sneaking Suit some time in the future. Who knows when that'll be?

Haven't been too motivated to work on it recently, but I think they drive will return as soon as the semester calms down (Thanksgiving Break can't come soon enough), and I know for a fact I'll be plagued by urges to work on other models as well. I personally want to work on MGS3 Big Boss, and MGS1 Solid Snake from the MGS series. As for other series, props and objects are what's my interest. Mostly because humans are so damn complicated. Well, props are too. Just not as complicated as humans...

Oh! Before I forget. I was working on making a custom model for Super Smash Bros Brawl that would be a skin for Marth. It was (insert drumroll)

Leif from Thracia 776. But as you can see, he never really got anywhere. I plan to start him over waaaaay after I'm done with all the previously mentioned models.

So that's pretty much it for this time. Might throw in some other goodies this weekend depending on whether or not I can get Maya to work properly.

*Turbosmoothing - turbosmoothing is... pretty much smoothing the model out. If you look above, you'll see what an un-turbosmooth'ed model looks like (if it's low quality/resolution/poly/etc). Turbosmooth essentially raises the quality/resolution/poly and can lead to a bunch of awesome results and even cool little details if you know how to use it properly - which I obviously don't know how to use. At all.

Friday, October 23, 2015

Animations!

I got into animating back in... 2011 or 2012. Since then, I'd like to think I've improved a lot, but there's a bunch of things I'm still unhappy about that you'll probably be able to see for yourself. Here's a couple of gifs of what I've done within the past two years.

Link performing the sword salute from LoZ: TP (ignore the jittery-ness at the beginning, I sucked at making gifs)


Link performing a spin attack from no specific game


Link tightening his gloves, inspired from Hyrule Warriors


Ganondorf performing a vertical thrust with his Lance (lance not shown)

Roy from SSB4 performing a one hand, overhead slash 

Roy from SSB4 performing a spin followed by his attack animation inspired from FE6: The Binding Blade

Roy from SSB4 performing a spin followed by his taunt animation inspired from Super Smash Bros Melee (ignore that weird thing at the ending)


That's all I have on me at the moment. I'll put up more stuff when I remember to do so. I'm planning to make a few animations soon too! And who knows? Maybe I'll remake or polish some animations and post them up again!

If you like these animations and want to see me make them in person, check out my stream at Picarto

I try to stream on Thursdays and Fridays, but haven't been able to lately (internet issues plus exams). I plan to get back into the swing of things soon (as long as I don't have exams or papers to write). 

Brawl Models

So before I started dabbling into model making (which is awesome, btw), I used to import models into Brawl. This involved optimizing the mesh, resizing and re-rigging of the model to fit a boneset. I've imported a couple of models, here's a link to a few:

NOTE: I didn't make any of the models. They were made by their respective companies and the whole spiel.
NOTE: Only one or four of these saw the light of day

Akuma from SF4


Cloud from FF7CC with shoulder pads and incompleted wrist thing from Dissidia


Naked Snake in Scientist Suit with a really bad crocodile cap from MGS3 and a random model off of DA 


Chrom from Fire Emblem Awakening (was a collaboration with a guy who goes by the username: KazeCoyote, he modeled, textured, and did some rigging, I just cleaned/fixed the rigging)


Goku from DBZ, the specific game is from Battle Stadium DON. The Red circles were places I needed to fix


Dante from DMC (model was from UMvC3)


Zed from League of Legends (Normal Skin and Shockblade Skin)




Zack Fair from FF7CC


Tidus from FFX, model was from Dissidia


Sothe from FE: RD


Dark Link from LoZ: TP (model was from Brawl, texture was by Tormod, I imported the sword)


Protoman.EXE made by a person on DeviantArt. Deleted the files because I was unhappy with the helmet


There's a few others I've forgotten about (Ken from SF4 and Whisper Sothe from FE:RD), but that's pretty much it. There's a couple of others, but I can't show them at the moment. I will when they're ready to be shown.

Hi there!

Hey there to whoever is reading! I'm Abdullah Mir, although I go by Large_Leader on some places on the internet. I don't do too many interesting things, but the interesting things I do will most likely/probably be put on here. I'm a character rigger, coder (edit Super Smash Brawl and Project M), programmer (barely, know a bit of Java, Python, and C++), animator, and I'm starting to dabble into model making and (eventually) texture making.

So I hope you like what you see, and if you don't like it make sure to tell me why and if there's something I can do to change it!

Thanks for reading!